View Full Version : character: female body study
07-25-2003, 11:02 AM
right now i'm working on improving my skills in the modelling of a female body in kinda "hollywood" style, mean exaggarated, kinda very female body hehe.
so i need some constructive crits what to improve and tweak on the modelling also the texturing. i work with cinema4d 8.
here's the rendered one and the wire:
07-25-2003, 11:30 AM
whoa:eek: ..what's goin on with all those poly's ?? how'd you do that??
take a look here (http://www.3dtotal.com/) , go to tutorials and look for the "Joan of Arc " tutorials
you have way to many things happening with your modelling which will only lead to problems later on .. get a good base structure first .. from there tweak it the style you want
07-25-2003, 12:13 PM
i think the high polycount is caused by the use of the HyperNURBS, i#ll render it onec without the NURBS, cause without it the modelling has only about 1300 polys.
EDIT: so here is the totally unsmoothed pure mesh of the body, at this moment got bout 1300 polys (the hyperNURBS and SupaSmooth push the polycount up to 32000 :eek: )
07-25-2003, 02:38 PM
still too many polys in there......round the breasts especially......try the "joan" tutorial.....it helps!!
07-25-2003, 03:44 PM
jep thx for the link i already started *gg*
07-29-2003, 06:15 PM
the poly topology weird in many areas.
The basic shape of hips and chest (not talking about breasts here) is bit weird (esp. the chest). The chest is far too wide compared to the hips. Also there should be some kind of definition where the rib cage starts.
fashion fotos for reference:
when you say exxagerated you might mean Silicon implants.Yes you are close,but the structutre looks a little unrealistic,you might wanna make some muscle detail to it.nice belly button tho:p
08-08-2004, 08:42 AM
lol.. gotta love silicon..
01-15-2006, 06:00 PM
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