View Full Version : Flipped Polys after Retopo, select mesh

06 June 2009, 10:10 PM
Hi there,

i have a problem with retopo a mesh. I did this kind of mechanical arm.

Afterwards I wanted to retopo it, but just around the biceps. So I used "edit topology", "Select mesh" and used the good polyflow of my original arm. the problem are lots of flipped polys on the hand when i preview the mesh.
does someone know how to fix that problem?

thanks a lot,

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06 June 2009, 10:10 PM
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