View Full Version : New Plugin Teaser

07-24-2003, 11:45 AM
I thought i'd show you this quick sample of a new plugin for lightwave that we are developing. It's a visual expression language for layout.

You can see a very basic demo here: (1.4meg)

The plugin will be available for both intel and mac platforms. I'll post more details soon.

07-24-2003, 12:16 PM
looks cool

07-24-2003, 12:22 PM
Wow looks great. BTW, how come the window isnt resizable? Also can you wrap groups of nodes into a routine which can then link to other nodes/routines?

07-24-2003, 12:27 PM
Yes you can create your own elements which are saved in a user-definied library. You can then use these user create elements in your expressions.

We are trying to get the window resizable at the moment.

07-24-2003, 01:37 PM

Looks like a very very useful piece of kit. :)


07-24-2003, 01:55 PM

looks good. it looks like xpresseo in cinema4d ? but what about the handling. in c4d its awful !


07-24-2003, 02:25 PM
Can't wait to see more on that. looks great

07-24-2003, 02:30 PM
I'll try to get a better demo movie posted tonight.

07-24-2003, 02:31 PM
Not necessarily. Espresso in Cinema is drag and drop. You can also mix objects and properties, with nice nodes for translating from one type to another. Not automagically as in XSI but good stuff anyway. :)

I hope this new tool also links to onscreen sliders.

Mike Pauza
07-24-2003, 02:46 PM
Hey DarkLight!

A visual expressions thats really interesting. Forgive the dumb question, but can it be used to control motion in a "piecewise manner"? I mean can you assign one motion up to a certain time, then another motion equation for another time interval, and so on? Would the clamp function let you do that?

-Mike Pauza

07-24-2003, 03:40 PM
Hi Mike,

It is possible to do this. We have an "if" condition just for events like this :)

07-24-2003, 03:57 PM
Just to let you know, i've updated the link to the movie in the first post. It is now much better quality and smaller size.

07-24-2003, 04:28 PM
I Love the visual setup approach. Its kinda like my new fav toy WorldMachine. If you get a chance take alook at it at
I like its ability for multi channel connections and can see the use for it with the conditional operators but you probably have already figured this out.
Do you have development timeline for it!

07-24-2003, 04:37 PM
We don't have a fixed time for release on this yet, we're still very much in beta with this at the moment.

We're hoping to have a release sometime in the next few weeks

07-24-2003, 05:04 PM
Few weeks!?! I was expecting few months! Now I'm really psyched. I just started getting serious about using expression this past week. Strange after all these years using LW and being a program I never really used expressions beyond just matching movements between camera/lights and objects. How pityfull is that? This just makes it even sweeter yet. Can't wait, please keep us updated.

Mike Pauza
07-24-2003, 05:13 PM
DarkLight...Just PMed ya.

07-24-2003, 05:29 PM
Looks like Kaydara's Motion Builders expression system for relations. Very cool.

07-24-2003, 05:37 PM
This looks very promising. :drool:
Please keep us posted.

Any price announcement soon?


Steve Warner
07-24-2003, 06:15 PM
Oh, YEAH! Now that's just fantastic! Help for the mathematically challenged amongst us. :)

Thanks, DarkLight!

07-24-2003, 06:46 PM
Math??? whats that? :surprised i need this plugin :cry:

07-24-2003, 06:49 PM
looks sweet!

Would be great if Newtek incorporated Amleto and this new visual expression language in some future LW8 point release!

Mike Pauza
07-24-2003, 07:43 PM
I agree...Visual Expressions in LW8 would be sweet!


07-25-2003, 01:42 AM
well this looks cool, but i c that this is applied as a motion modifier. I assume it doesn't have access to things like morph channels, lights and camera envelopes, etc. Hope I am wrong.

07-25-2003, 01:47 AM
id say it will be about as powerfull as adding an expression modifier

07-25-2003, 07:21 AM
To be or not to be.....

Lets see version 1 first...

07-25-2003, 08:50 AM
Originally posted by toonshady
well this looks cool, but i c that this is applied as a motion modifier. I assume it doesn't have access to things like morph channels, lights and camera envelopes, etc. Hope I am wrong.

You can actually apply it to motion, channels and textures

07-25-2003, 01:17 PM
I have never used expressions, (terrible hey?) this would be a great tool to have..
I hope NT sees it.

Jimzip :D

07-25-2003, 03:04 PM
hey darklight - that looks very cool!

I've always thought expressions needed to go that bit further, now you've gone and sorted it! excellent!

CGTalk Moderation
01-15-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.