View Full Version : Mirroring then connecting

07 July 2003, 12:48 AM
I have a problem, now i'm at work so I can't show you a working example of this dilemma. Ok when I mirror one side of an object say a head. For some reason I can't figure out why when I connect the two together as one, theres a tad bit of a crack in the middle of the head. Its like it knows I tried to connect the two. I weld each set of points to its side, is that wrong?

anyways its not a big deal but if I could get some advice that would be helpful. thanks


07 July 2003, 12:57 AM
You might want to open your statistics panel and delete all of the 1 or 2 point polys. Just a thought.:)

Rabid pitbull
07 July 2003, 01:29 AM
make sure before you mirror that all the center points are at 0 on the x axis. Also make sure that your mirror on 0 x.

CGTalk Moderation
01 January 2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.