XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Secret Agent Entry: Paul Hume

06-14-2009, 01:32 AM
Paul Hume is entered in the "Secret Agent" update: View Challenge Page (http://features.cgsociety.org/challenge/secret_agent/view_entries.php?challenger=17827)

Latest Update: Final Image: Extreme Prejudice
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1249606238_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6029824#post6029824)

06-14-2009, 01:34 AM
Learnt heaps as usual.

Special thanks to CGIPadawan for his help and advice.

Got a wee bit better about planning - but not much! So next time I will try to do a lot more planning first.

Learnt early on about the size of texture files thanks to being on a relatively low powered rig. Finally got comfortable mith normal files.

Unfortunately, this has all been while finishing my dissertation...which I am printing and submitting next week....yeeeeehaaaah! So the next competition I will devote a lot more time too.

Story (which I need to consider in more detail next time) is the removal of a double agent by our two "heros".

Thanks everyone and good luck.

06-14-2009, 02:04 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1244945050_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1244945050_medium.jpg)

I was flicking through a motorbike magazine last week...so that has translated into my first thoughts. I am thinking along the lines of the characters having been at a ball (or the like)...so are well dressed and escaping by the skin of their teeth...

06-14-2009, 06:10 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1244959809_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1244959809_medium.jpg)

And a little more doodling...

06-14-2009, 06:10 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1244959813_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1244959813_medium.jpg)

And a little more doodling...

06-15-2009, 08:27 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245054425_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245054425_medium.jpg)

I always get stuck on the first idea...so I am going to see this one through. So motorbike speeding in a narrow street with plate glass windows reflecting the females target (at this stage a cars headlights). I am going to make the male rider a cyborg...so hopefully I haven't bitten off too much and....it works!?!

06-15-2009, 11:02 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245063743_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245063743_medium.jpg)

Started modelling the bike. Based on a really cool one I saw last week. I'll start to deviate from the original design from this point onwards to move down the cyberpunk path. So far so good...

06-16-2009, 03:34 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245123289_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245123289_medium.jpg)

Working....working...there must be an easier way of doing chains...

06-16-2009, 09:22 AM
wow, quick work paul!. good to see your cracking on with this !, good luck

06-17-2009, 04:00 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245211224_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245211224_medium.jpg)

Scratched some of it...that is enouf on the bike for now and should give me enuf to position the characters.

06-17-2009, 06:11 AM
That's quick work, and a nice bike design!

06-17-2009, 08:51 PM
Joseph / Spyndel,

Thanks...got kinda addicted there for a moment and hooked in. Not that happy with the fairing but I will come back to that some time in the future.

06-18-2009, 03:04 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245294269_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245294269_medium.jpg)

Base model for cyborg.

06-18-2009, 09:31 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245317485_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245317485_medium.jpg)

More stuff

06-21-2009, 04:36 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245558990_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245558990_medium.jpg)

Posed...haven't touched the hands yet...obviously. And, heaps to go...pretty sure I will redo the fairing later.

06-21-2009, 05:07 AM
Dude you are going too fast, slow down.
(so I can catch up :)

Great progress.

06-22-2009, 07:44 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245656639_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1245656639_medium.jpg)

Minor tweak

06-28-2009, 10:08 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246183723_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246183723_medium.jpg)

Update...been travelling so hav en't had much time...glad I started early :)

06-30-2009, 10:35 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246358104_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246358104_medium.jpg)

Scrapped the idea of a cyborg...so the guy is now a guy...obviously.

07-01-2009, 12:42 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246408947_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246408947_medium.jpg)

And some more...

07-02-2009, 01:59 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246499969_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246499969_medium.jpg)

Testing a normal map.

07-03-2009, 04:42 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246596146_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246596146_medium.jpg)

Test of the scene....obviously I forgot a couple of things in the background....and its a small image coz it is taking forever to render!

07-03-2009, 06:50 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246603834_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246603834_medium.jpg)

experimenting w lights

07-03-2009, 07:47 AM
very nice work, you've already gone sofar in your modelling. Can't wait to see more

07-04-2009, 07:36 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246692992_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246692992_medium.jpg)

starting on the textures...looks like i need to widen the spotlight.

07-05-2009, 05:15 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246770938_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246770938_medium.jpg)

With a bit of texturing and a few materials to get an idea of where it is going.

07-05-2009, 08:23 AM
Great stuff, the dress is fabulous,
I would make the girl's neck-base a bit smaller, now she looks a bit to muscular.
The rest is great stuff.

Greets, Tom

07-06-2009, 12:02 AM

Thanks. And yes, you are right of course about the female. I am also going to remodel the male head...because I am getting a heap of rendering errors....which I hope is coming from that.


07-06-2009, 12:17 AM
Well, since you have opened up about remodelling the male....

I was thinking the riding position can be tweaked too by lowering the eye focus, hunching the head and neck more, and raising the profile of the right shoulder.


The photo above is something like a reverse angle of what I was hoping would be in the male rider pose. A bit more "physicality".

I also think the image would improve if both figures compensate their weight for the bike like so:

Just a few suggestions, but I like the "Kinetic Potential" of this entry!

Good luck!

P.S.: Not sure, but I think Rear Swing Arm of the bike's suspension would be loaded resulting in the center of the bike being closer to the floor as in the above leaning ride photo.

07-06-2009, 05:40 AM
Thanks for stopping by. Comments are very much appreciated. Part of the issue might be the camera angle? See slightly modified in next post along with a couple of other angles. Do you think I should lean the bike over further and therefore compensate with the figures...although there won't be much room if I drop the rear suspension...? Oh yeah and I am going to change the background a bit...;) Male model was remodelled before I saw your post...its all seperate geometry...

07-06-2009, 05:43 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246859004_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246859004_medium.jpg)

As promised...

07-06-2009, 06:15 AM
Thanks for providing the opposite angles!

I can see now the main issue is the male rider's back is too straight.

It should be hunched.. as a rider's back would be to "lead" the bike during leans to help control aerodynamic drag on the bike. Like Harry Potter riding a broom in a Quidditch match.

I have provided some feedback marks to help illustrate:
Basically the Spine is number 1... once it leans over in a slight "C", it should be easy to see where the shoulders should hunch and compensate. Not only is the back bent forwards, but it would also be bent sideways, as a rider attempts to keep vision of the world upright.

the other thing that will be affected is the Neck and Head placement, basically a rider's head (and eyes) are focused on the future position of the vehicle.

When a bike is leaning for a hard bend.. it really just wants to continue on rolling into the pavement. The Swing Arm and front suspension are constantly moving and the rider is constantly feathering the throttle to prevent a total fall.

It's true that if you load the suspension more it will look like the bike is running very close to the ground, and it is for this reason you may not have to lean the bike further. :)

Hmm.. also might enhance the Guy to move his hips.. so the rider has slightly shifted to his left on the hip side.. but not too much.. just slightly...

Once adjustment to the male is complete... It should be visible to you how the female should compensate.

I really love MotoGP so that immediately makes this piece a favorite. :)

07-06-2009, 07:20 AM
Mate, that is brilliant! I haven't ridden roadbikes for years (the power of the wife over me) and never really analysed what I was doing...just having mad fun!

I am going to sit down right now and do some mods!

07-06-2009, 07:42 AM
Thanks for stopping by. Comments are very much appreciated. Part of the issue might be the camera angle? See slightly modified in next post along with a couple of other angles. Do you think I should lean the bike over further and therefore compensate with the figures...although there won't be much room if I drop the rear suspension...? Oh yeah and I am going to change the background a bit...;) Male model was remodelled before I saw your post...its all seperate geometry...

Glad to be of help!!! :)

And to help you just that wee bit extra, you can check out these paintings by Jason Watt. The nice thing about paintings is unlike photos, it's easy to see the lines of the back, the machine, and the motion of the body:





Best of luck to you! :)

07-06-2009, 08:56 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246870587_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246870587_medium.jpg)

Dude you definately are MotoGP mad!

What about this?

07-06-2009, 11:49 PM
Better! :)

Now I just think the neck and Head have to be craned a bit like this:

That is:

1) Bend neck slightly "slouched forwards", and slightly to Rider's LEFT.
2) Head compensating for neck but also looking a bit to Rider's LEFT.
3) Eye, Head orientation looking at Corner Apex (off-screen I assume) somewhere to rider's LEFT

N.B.: If you can make the Eyes TRACK something like a Null or Empty you can then place the Empty on or near the Corner Apex and compensate the Head and Neck to that, but that would only work if the Eyeballs were separate geometry.

Left Elbow can be adjusted a bit towards the right of the Frame, probably over the Rider's Left Thigh in the shot to just begin to show he is about to commit to the bend.

After that, you just load the suspension a bit harder to help create the sensation of speed and power.

Good work so far.

I would personally lean the woman more forwards, and put more of her arm around the guy, make it a bit "Bonnie and Clyde"... Not only does it hint at love, but it really makes her riding position more stable. But I've honestly been throwing "romance suggestions" at every work here with a guy and girl on it! So it's up to you! hahaha :)

Good luck!


07-07-2009, 05:28 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246944522_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1246944522_medium.jpg)

Giancarlo....you are a legend...and a motorbike freak!

What about this one?!?

07-07-2009, 09:34 AM
Now that's what I'm talking about! :)

You should probably now work on other "story" elements and only tweak the rider if you notice something else. if you want to work more on the girl's pose it would be nice, but if this is your final angle, she looks fine.

LOVE the remade bike. A little Yamaha and Ducati influence in there will get you far.

Remember that you're one of quite a few guys who are using road bikes for this challenge, and this isn't a "bike modelling contest", but I would guess appearances count once final entries go on exhibit.

Good luck, man.

P.S.: Thanks for calling me a "Legend". :P :P :)

07-09-2009, 09:38 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247132299_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247132299_medium.jpg)

An update...

07-09-2009, 01:56 PM
Lighting/Materials on the rider's head needs tweaking. There are two shine spots on it that are too bright.

Seems like you may have to adjust the angle too. From this angle, viewers can peer down the collar and they can see inside. An alternative is maybe shifting the bike's position.

The issue about peering into the collar didn't seem so obvious before until additional lighting was added.... It's possible a materials tweak will also fix this issue.

I'm a bit in the dark about what the woman is shooting at. Will we be able to see it?

07-09-2009, 02:38 PM
i like the latest update, the male seems to be in a more natural riding pose. love the love the picture you've used as a place-holder for the background, are you gonna model somthing similar?

07-09-2009, 08:47 PM

Crickey...you told me to look at the setting first ;)...since I remodelled the guys head and moved it numerous times (which i appreciate btw) I haven't gone back to tweak it and the rest of the model yet. I will definately look at the camera position...the difficulty is I want to show the guys "kinetic" position on the bike (thankyou again) rather than rotate more around to the side...which is better for seeing the girls dress. So I am thinking that the plan is now:
1. Work on the male model in its current position and reduce the collar of the shirt (I still need a bow tie too!), enlarge the traps and play with the jacket.
2. Tweak the girls position slightly to show more of that groovy dress I modelled...and make more sense of course.
3. Texture properly, including 'shineness'[sic] to eliminate the current Blinn problems.
4. Deal with miycko's issue below...

My wife is already telling me I have spent far too much time on this!

07-09-2009, 08:51 PM

I had just put it there too see what it looks like...which i am reasonably happy with...so I guess as you say the next step is a few boxes down the back with the texture on them. When I start blurring for speed (a la Giancarlo's earlier notes and examples) I will lose some of the detail...so I am trying not to get too hung up on it...particularly given my wife's view above!

Thanks for the crit.

07-09-2009, 08:57 PM

Forgot your last question...no. Originally I was going to put them in front of a glass wall and show the target in the reflection...because I wanted to concentrate on the characters. But that didn't make sense. The other problem i have is that I am doing this on a "business" laptop so I am already reduced to reducing the size of normal and texture maps just to get it to render at 1000x800.

07-09-2009, 11:26 PM
Hmmm... Kinetics.....Okay... my only lead into your story is it's Boy and Girl on bike shooting something.

I know reflections are a fancy way to do it.
But have you thought of setting it inside a tunnel?

Kind of like the Bike sequences in "The Dark Knight" or something like the Moto-Terminators prestige shots in "Terminator Salvation"?

You can adjust the girl's position so she's looking straight toward something chasing from behind (Even if it's just more bikes... in fact a LOT of bikes with silhouetted riders in a tunnel would look threatening).

It would offer the following advantages:
1) Define setting (Mandarin characters in the tunnel for example, futuristic tunnel, etc.)
2) Improve "kinetic quality" (smudge lights, add Anime-style speed lines along the tunnel's shape.)
3) You don't need to model new bikes, they can all ride the same make.

Mirror reflections would have been a clever effect, but using your "business" laptop means testing that at 1,000 and then jumping to 3,000++ for final submission is going to be a bit tacky.

Images can look VERY different when rendered at 4 times the size they were tested on.

And yes, I know that shot description is pretty old school. But I'm an old school kind of guy when it comes to cinematography. hehehe :P

07-10-2009, 01:47 AM
As I said "Legend"!

Mate that is brilliant!

I wish I was more creative...my only defence is I am also writing a MSc dissertation due six weeks post this event :) ...but basically my creative muscles haven't done a lot of exercise for a while.

Which is why I love events like this!

Sadly, I haven't seen either of those movies :shrug: but I better go rent two DVDs this weekend! They are out on DVD?

Old school is a good school.

I am in your debt!

07-10-2009, 06:01 AM
Well here are some basis shots you can see before plunking down on some DVD's for study:

The Batpod (bike after Batmobile is destroyed)

Moto-Terminator (at the flash player)

Note how lots of weaving and kinetic action is done even on a flat straight road.
I was imagining you could save time, but go deeper on the action/intensity by seeing what can be done with a straight road or tunnel.

Good luck. :)

07-10-2009, 06:10 AM
Hey Paul,

Really cool concept, like a lot the idea, great action in the image. Maybe yo can take some inspiration from the "Final Fantasy VII: Advent Children", the bikes secuence is really great, and think can be a great reference for your concept. Only a comment :) Looking forward for more updates! Cheers!! :beer:

07-12-2009, 11:24 PM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247441085_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247441085_medium.jpg)

Thanx Ferx!

What do you think of this alternative?

07-15-2009, 07:35 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247643344_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247643344_medium.jpg)

Alright...decided to go with the original as I don't have the time to do anything different. This image is testing the motion blur to see how much detail I need to put into the background. Also I successfully rendered at 4k...woohoo!

07-15-2009, 07:48 AM
Well you've definitely got the speed in there.

You need the "wheel spokes" to blur.... and to add some greyness along the the traction area of the tyres when doing the textures.


07-15-2009, 08:36 AM
This one is looking good, i like the bike.. looks real. I hope this scene isn't to hard to do in 3d for you, take care for now.

07-15-2009, 10:19 AM
Thanks...the wheels I will do when I work out how to do motion blur in XSI.

I think its mostly texturing now...or at least I hope so!

07-15-2009, 10:21 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247653301_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247653301_medium.jpg)

quick update...looked at the spec...and starting to experiment with the bike textures...have to work on some cool decals...

07-16-2009, 03:58 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247716712_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247716712_medium.jpg)

Bit more work on some of the decals and the wheels prior to animation...if I can work that out that is...every time I keyframe the tyres rotating and then play it it ends up translating or something like that...weird and frustrating...

07-16-2009, 04:14 AM
Hey Paul,

Looking really great! The composition with the chasing car is a very good idea, puts a cool story note on your concept. Maybe a bunch of guys in the car with guns, trying to downt he secret agents :D
I think you need to work a bit the expression of the man, a more fierce expression an attitude (Think that you are in the place of that man, what can be your attitude and behavior in that situation?? :D live the gesture!! :D - same for the girl :)) I dont know if it be easy to change the position of the girl, seating inverse, with her back supported on the back of the man, that can be useful to experiment with different poses for the legs, and more direct targeting with the bad guys. Only silly ideas :D
Cool work ! waiting for more updates!! Cheers!! :beer:

07-16-2009, 10:26 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247739962_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247739962_medium.jpg)

changed the guys expression...ferx...great ideas but I won't have the time coz I am also writing my final paper, kids etc...

07-16-2009, 10:56 AM
just small input from me,the city on the back is to much motion blur,you have to reduce because the distance are not so close to the main object. you alternatif layout was better(the grey 3d render)cheers

07-18-2009, 04:26 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247891215_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247891215_medium.jpg)

Since the concensus is the tunnel shot...I had a quick go at modelling a car...which still needs a few tweaks...and I will crumple the bit hitting the wall...sparks etc. Thoughts?

07-18-2009, 11:13 PM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247958820_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1247958820_medium.jpg)

And with a wee bit of colour...its definately not "escape from somewhere" anymore...

07-19-2009, 07:57 AM
Car appears to be lifting off the floor?

Might help things to keep the car running flat on the floor. Maybe the girl has been shooting at the car through the length of the tunnel and it has started running against the tunnel wall in the driver's confusion.

Maybe you can bring the camera in a bit lower and having the tunnel horizon point at the center (or slightly off-center) from the shot.

This way you can show a lot of trailing muzzle flares (not realistic, but it adds a sense of the "firing of weapon while in motion" feeling).

Good luck.

07-20-2009, 01:12 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248052347_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248052347_medium.jpg)

Car dropped to the pavement...and an alternative camera shot. I had been thinking along the lines of the multiple flash idea but hadn't worked out how to do it. Composition wise I am thinking tail light streaks down the left hand side and sparks coming off the collision on the wall on the right. I was also thinking of reversing the image to reflect the way most of the world drives...?

07-20-2009, 02:08 AM
I think some of the stretch distortion is coming on a bit heavily.

Is there a way to adjust the "Lens Length"? I'm not sure what software you are using, but Blender, for example, has an adjustable "Lens" parameter (I think it is intended to simulate long and short lenses like 35mm or 78mm).

The problem with your latest update is that the scale of the scene and the length of the camera are not matching very well yet, so you get a lot of stretch distortion.

Good luck!

07-20-2009, 09:40 AM
dude. bum on seat centred, left knee out slightly

left hand forward, right hand back. Turn front wheel to the right.

Trust me sounds wrong but its correct even first time riders get an instant instinct for it but dont know they do it. heads level with ground at all times too

pillion rider can not lean back like that if under accelleration. lean her forward
i think this will show a lot more power in the bike. i know she is aiming but she is aiming from a powerfull bike isnt she.
hope you try this cos it will help a lot. i think. good luck with it

07-22-2009, 11:09 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248260967_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248260967_medium.jpg)

Quick test to see if the scene will work...any thoughts comments etc?

Hobs, I will tweak the rider as you suggest shortly...you are right of course now that I have had a flashback...haven't ridden for many a year now!

Giancarlo, I did find the lens length thanks. And, finally got around to moving the woman forward...not as far as your romantic notions though :)

07-22-2009, 12:31 PM
Now this looks really good!

A few suggestions:

1) Turn woman's head so she's facing where she aimed her gun.
2) Whoever was in the back seat of the car was probably obliterated. You don't have to model this victim.. just cause a lot of debris to come off the rear windows. :cool:
3) Muzzle flash would probably reflect onto the tunnel roof and walls.
4) Your choice of riddling the right side of the car full of damage.
5) Bike tyre treads would be blurred quite a lot at this speed. But I'm sure you know that already.

Great job on the blurs! Those are perfect!

07-22-2009, 09:21 PM
Hey :)

The scene is coming along really nice , a lot of action and dynamic view , the camera angle works pretty well.

I guess you noticed that the center white line is oversized , besides , I hardly get the point of the red lines on the left side .

Anyway it should ne a really nice pic with all the lights and blur effect !

Keep up the great work .

cheers ,


07-23-2009, 08:02 PM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248379350_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248379350_medium.jpg)

Thanks guys.

Here is the image with girl twaeked and a light added for the muzzle flash. I will sillouette the victim against the tunnel wall when I start painting...or maybe model it?

The camera is "attached" to the bike so the streaks on the left hand side are for the tail lights. I will not have so many in the "real" painting.

07-25-2009, 12:16 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248480974_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248480974_medium.jpg)


07-25-2009, 03:40 AM
You're getting there! :)

Don't forget to add the actual muzzle-flash from the weapon. :)

Go go go! :wip:

07-26-2009, 01:41 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248572482_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1248572482_medium.jpg)


08-06-2009, 10:47 PM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1249598875_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1249598875_medium.jpg)

Opinions required!

With or without lens flare?

08-07-2009, 12:50 AM
http://assets.cgsociety.org/challenge/entries/24/17827/17827_1249606238_medium.jpg (http://assets.cgsociety.org/challenge/entries/24/17827/17827_1249606238_medium.jpg)

Software: Photoshop,XSI,ZBrush

Agents X and Y catch up with their target a double agent and exercise extreme prejudice in solving the problem!

08-07-2009, 01:46 AM
Learnt heaps as usual.

Special thanks to CGIPadawan for his help and advice.

Got a wee bit better about planning - but not much! So next time I will try to do a lot more planning first.

Learnt early on about the size of texture files thanks to being on a relatively low powered rig. Finally got comfortable mith normal files.

Unfortunately, this has all been while finishing my dissertation...which I am printing and submitting next week....yeeeeehaaaah! So the next competition I will devote a lot more time too.

Story (which I need to consider in more detail next time) is the removal of a double agent by our two "heros".

Thanks everyone and good luck.

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