View Full Version : Secret Agent Entry: Bruce Richardson
06 June 2009, 03:00 PM
Bruce Richardson is entered in the "Secret Agent" update: View Challenge Page (http://features.cgsociety.org/challenge/secret_agent/view_entries.php?challenger=17689)
Latest Update: Work In Progress: NCM45-MiniArmGun
06 June 2009, 05:44 PM
Well... this might be as far as I get. But I like it. Lame? Too ambitious? Whaddyall think?
P.S. I've been told the sketch kinda bites. So, basically, it's a big fat spy -- I figured one of the least likely suspects to BE a secret agent. I've also decided to spread his arms, a burger in one hand, a soda in the other, and on the tank top: "I'm THE big fat secret agent!" -- (Inspiration Kung Fu Panda). Why would he advertise such a thing? Because he has to "divine what I know from you, are you the kind of man that would [advertise he's a secret agent or not]? ... you'd know I knew that, you'd have counted on it, so I can clearly not [rely on the statement that you are really a secret agent]!" (inspiration: Princess Bride)
06 June 2009, 05:52 AM
My FIRST (alright 2nd) real 3d model. Not rigged (obviously). Cinema 4D. This is the arm(s) coming out of my secret agent...
06 June 2009, 05:01 PM
inspiration for gangsta weapon... now how the heckamI gonna do it... little harder than spheres and cyliners... (gulp)... sigh... (exhale).
where's the towel? (scratching my head)...
06 June 2009, 07:56 PM
Buwahahahaha! It's working! IT'S WORKING!!!
P.S. At the time of the "Yay" post, I'd finished the muzzle and top of the carriage (?) and black gun material. The base handle, clip, trigger is all one object finished in an hour. So, all in all I guess this model took me under 4 hours to finish. Hmmm....
P.S.S. The appendage probly took another 4 hours the 1st day. So, total 8 hrs so far. Hmmm... Don't know if that's terribly slow or not. 'Magine so, since I'm only starting to try to hone the skills now. Oh well. It IS fun tho, eh?
P.S.S.S. Plus time to think of the idea, maybe an hour (first ideas are the best, rite?), and I'm NOT counting all the time I'm devoting to simply waiting with baited breath for someone besides me to comment on my thread, or just re-checking out my pics because I'm THAT vain.
06 June 2009, 05:38 AM
Wow! My first real intricate-ish homemade 3d object. Lemme know what you think...
06 June 2009, 05:58 AM
I wanted to zoom in closer on it. Still can't see the WARNING on the handle tho... sigh...
06 June 2009, 07:36 PM
I drew a big 'ole gun from the spy's arm in the concept, but I soon realized, because it's stored in his bicep, it's probably a bit more like MIB's Noisy Cricket, than a big blaster weapon. Can't decide which I like better, but I'm going to try to model a Noisy Cricket-ish weapon for the spy.
Pic from: http://www.seanpallas.com/noisycricket.htm
06 June 2009, 08:18 PM
Noisy cricket didn't work by itself. Needed a real revolver to start from, too...
06 June 2009, 03:56 AM
Because the sky's the limit when you're on a spy's budget. Right?
Pic from: http://www.spareammo.com/tag/m60-machine-gun/
06 June 2009, 07:33 AM
Here's the ammo for the un-modeled Noisy Cricket/M60 mini-Arm-Gun. "It may not look like much but she's got it where it counts."
06 June 2009, 06:13 AM
Hmmm... I like the feeding of the ammo (which'll also come from his arm and/or the robotic arm). But the model looks pewter to me. Not shiny like the real Noisy Cricket. Argh!
06 June 2009, 06:44 AM
Hey. You've done a lot already and no one's commented?
These are your first models? I'd say you are doing a fine job with them. Let me say, though, that I would leave materials and textures 'til the end. On one side, it helps to visualize where you're going. On the other side, it starts to seriously chew up system resources and takes too long for test renders. IMO, it is better to set up a decent lighting scenario, and model with a default grey shader.
Just curious, where are you going with this? I saw a fat secret agent (princess bride is a hilarious movie, btw..."Inconceivable"!!). Is he a cyborg? Based on the sketch it seems he has robotic arms coming out of his biceps. Perhaps, for gadgets, you could set up some sort of backpack that has all kinds of neat gizmoz that can come out of it, like a portable R2 unit.
Keep it up, and great progress.
06 June 2009, 07:36 AM
Looks interesting, I woud do what RageOfAges is telling you, dont worry about the texturering/shading before your model is more or less finished.
Have you thought about a story behind your drawing?
06 June 2009, 09:45 PM
Yes... I was wondering where the magical mentorish forum support was. Thanks for posting!
I am trying to build the models involved in my scene 1st and then compose it all "according to plan, what?" (Dr. Evil). So, trying textures now at the end of each model meets your suggestion to wait 'til the end. I'm just trying to hone/create some 3d skills, and starting with the non-organics first to get up enough nerve to try the organics. So, it's helpful to go thru it all (model to texture to "final" render of the model). But...
I was NOT planning to turn off the deep textures throughout the composing of the project, so I will definitely do that as I start to compose the scene. I realize now that'll save OODLES of time, and I'll start doing that in other projects, too. Sometimes I am composing a scene and test renders DO take forever, or the program crashes with all the tweaking going on. Duh! Turn off the textures. Wow. Who knew? Thanks!
Da Story: When I wracked my meager brain for "secret agent" concepts, I wondered who the least likeliest suspect to actually BE a secret agent would be. I figured big fat guy with an obvious combover. But I also figured this guy is "da bomb" too (to sqash stereotypes). Sinister agents lining up just to take a shot at this guy, if they can figure out who he is -- which, with his new advertisement "I'm THE big fat secret agent" isn't hard, because he's just that sure of himself -- they're lining up to take a crack at him. He's interested in getting home for dinner just when they jump 'im. But, there's no need to alter what he's doing, he can take 'em. He'll just keep eating his lunch -- burger and coke -- with his hands (primary objective), and no need to hang up the cell phone with the wife on the 1st robotic arm. Here come two more arms to defend against the bad guys and another to shoot 'em while they're prostrated helpless in front of him. "When's dinner?" he asks, without breaking a sweat. Because, after all, he doesn't want to get his big buttocks up unless he really has to, right?
Oh, and he's not a cyborg, just sub-cutaneous implants for job security.
I like the portable R2 idea. It'd be cool if he actually WAS an R2 unit. Or... (light bulb!) I've been trying to work in a watch with the time and a computerized monitor display that said, "Your Lunch has been CANCELLED!" (Jimmy Neutron), but NOW... maybe I can put an R2 head on his wrist-watch and have a HOLOGRAPHIC display of the information, as well as "Tactical analysis: Probability of success: 99.8%" THANKS! My idea might be a little lame, but I wanted it to be silly anyway, so I figured just go way over the top with the gadgets (ie., a mini-M60 machine gun with endless ammo).
(Finally taking a breath) Whew! What do you think?
P.S. Thanks again for posting!
P.S.S. Princess Bride IS a hilarious movie. Many great quotes therein.
06 June 2009, 09:45 PM
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