View Full Version : Problem with rig

07 July 2003, 09:01 AM
I have a problem with a rig (3ddaves' lw rig for motionbuilder).

I have eye bones which are originally parented to the main object. They are weighted and correctly rotate the characters eyes.

Then I parent the eyes to the head bone of the character (parent in place activate). They now no longer rotate the characters eyes, although looking in x-ray mode they are following the head bones rotation.

Any ideas?



Triple G
07 July 2003, 08:05 PM
Are your eyes on separate layers? Are you telling them to use bones from the layer which contains your skeleton?

07 July 2003, 09:01 AM
That's the thing. It's all in the same layer. Nothing has visibly changed in the settings. It's just that the eye bones no longer seem to affect the eyes.


07 July 2003, 11:21 AM
Can you see the bone weighting on the eyes after parenting? Can you provide a sample scene? I'm at a loss for words... Never experienced that before.

CGTalk Moderation
01 January 2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.