View Full Version : Problem with rig

07-23-2003, 09:01 AM
I have a problem with a rig (3ddaves' lw rig for motionbuilder).

I have eye bones which are originally parented to the main object. They are weighted and correctly rotate the characters eyes.

Then I parent the eyes to the head bone of the character (parent in place activate). They now no longer rotate the characters eyes, although looking in x-ray mode they are following the head bones rotation.

Any ideas?



Triple G
07-23-2003, 08:05 PM
Are your eyes on separate layers? Are you telling them to use bones from the layer which contains your skeleton?

07-24-2003, 09:01 AM
That's the thing. It's all in the same layer. Nothing has visibly changed in the settings. It's just that the eye bones no longer seem to affect the eyes.


07-24-2003, 11:21 AM
Can you see the bone weighting on the eyes after parenting? Can you provide a sample scene? I'm at a loss for words... Never experienced that before.

CGTalk Moderation
01-15-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.