View Full Version : Controlling shading with a texture map

06 June 2009, 09:27 AM
Hi, I am trying to find a way to control the shading of an object in Maya through a texture map on a kind of cel shaded style rendering.

An example by a Japanese artist can be seen here (
And he also has an xsi shadertree here (

It seems to be a good way to prevent weird or unpleasent things in cel shading.

I'd like to do the same thing, but In maya, and preferrably use a texture map instead of vertex map. I think the basic concept would be to somehow try to add the values of a black and white map to the surfaceLuminance node, which drives the v value of a ramp node in maya, but I've yet to get it working. I don't have too much experience on shading in maya, so any help is appreciated :)

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06 June 2009, 09:27 AM
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