View Full Version : MR DepthFade Countour Shader

06 June 2009, 05:06 PM
Hey guys, anyone gotten a handle on the depthfade contour shader? It seems straight forward enough but no matter what values I put in for near and far z depth my countours always come out 100% of the near depth contour settings. I'd like my contours to get thinner as the the object gets farther from the camera but I'm not having any luck :( Thanks in advance!


CGTalk Moderation
06 June 2009, 05:06 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.