I'm using Maya 8.5 with Shave and Haircut V4.5
I'm having the weirdest problem and I cannot find any solution.
I'm rendering Shave hair only Pass, Using hair primitives and detail shadow maps.
all the other object receive black hole matte.
In the "render view" the result looks perfect,
also when I'm saving the image I receive a beautiful hair with a perfect mask.
But when I'm using batch render,
with exactly the same setting the render looks bad, the shadows are spread and grainy..
You can see example here: example (http://yfrog.com/58hairexamplej)
Can someone explain me what's going on,
and how can i get the exact same result in the batch rendering