XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Layered Shader and the 2009 Passes

06-10-2009, 07:42 PM
So I've been trying to figure out if i did anything wrong getting the result Im getting but am unable to figure it out and was going to see if anyone had a work around or notices anything i've done wrong.
The master render is correct but my spec and reflection pass are giveing me a hard edge where my transparency is in my 1st layer in the layered shader.http://www.mjcpro.com/images/master.jpghttp://www.mjcpro.com/images/spec_bad.jpghttp://www.mjcpro.com/images/shaders.jpg

06-12-2009, 01:07 AM
so in case anyone is woundering I figured it out, I had to make my transparence map 16 bit and that seem to fix the problem. :)

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06-12-2009, 01:07 AM
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