I know that we can bake light info on an object using lightmap_write node ...
So that the baked texture could be applied on the object without the actual presence of the light ... I tried that and it works well
However I am trying something else though..
Say i have ball in the scene and I am rendering it with final gather ..
Now I want to bake the final gather information as a texture so that I can apply the texture directly on the object without physically using final gather ..
I tried doing this using the lightmap write node .. but all in wain.
My question is .. Is there a way to bake the final gather info in a texture format so that the baked texture could be directly applied on the object, hence then there would be no need to physically calculate final gather once the baked texture is applied ?