View Full Version : Fish scales shader

06 June 2009, 01:09 AM
Has anyone developed a Fish Scales shader in Maya? Any tips? Thanks!!!

06 June 2009, 05:36 PM
you mean iridescence? diffraction? there are ways to cheat it in mental ray, and maya software has something like it built in. I haven't really seen true physically accurate, iridescent shader in mr, but then again what do I know. someone prove me wrong

IF you use three blended copies of a mia_x material, and change the anisotropic angle slightly for each one, you can get something like the reflection off of a CD/DVD, but Zap explains it better than I do:

06 June 2009, 12:07 AM
Thanks Theodocious

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06 June 2009, 12:07 AM
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