View Full Version : Open Source Muscle System

06 June 2009, 04:06 PM
Hi guys! Version Alpha 2 of BlenRig 3.0 is ready!

There have been many improvements since Alpha 1:

The model has been re-sculpted
Smooth modifier with a vertex group assigned to smooth out certain areas of the model
SoftBody parameters have been improved
FK spine switch
The hip controller has been highly improved
Different locking options for the Look controller
Improvements in the IK/FK and Hinge switches
The muscle system has been improved and it is more detailed
A Low Resolution Model has been included for animating the rig smoothly (Layer 11)
Overall deformation has been improved
There is an animation test video at Vimeo ( and at Youtube ( (

Rendering Specs on AMD PHENOM 9750 (8GB RAM)

Faces: 2 Million+

Time/frame: 0:56 minutes

RAM Usage: 2 GB

Rendering Specs on Athlon64 3500+ (2GB RAM)

Time/frame: 1:48 minutes

You can Download BlenRig 3.0 Alpha 2 at (

K. Scott Gant
06 June 2009, 09:32 PM
Wow, good job and thanks!

06 June 2009, 02:44 AM
Very impressive work.

I will also want to look into this.

06 June 2009, 07:25 AM
wow amazing...

06 June 2009, 03:20 PM
very impressive :eek:

P.S.: Vimeo Link don't work :(

06 June 2009, 03:43 PM
Thanks guys!

Thanks Alonzo, I have corrected the link!

06 June 2009, 04:55 PM
I'm posting to show my amazement and as a "bookmark" for when I get home to find this post easily....I want to play with it lol

06 June 2009, 02:19 PM
Guys! Ive uploaded a little demonstration video of BlenRig. It is a brief Overview of its capabilites, and hopefully it will be able to clarify any doubts you might have about the system. (This is not the tutorial yet!!)
If you want you can directly download the original video at the bottom of that page.

Ive noticed sound problems when playing the video in VLC on Linux, but Mplayer plays it just fine.

06 June 2009, 07:18 PM
This is looking good.

CGTalk Moderation
06 June 2009, 07:18 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.