I am trying to load into MB a character that has legs that bend differently from humans or apes, more like the back leg of a horse or dogs or a camel or a big bird with long legs or even a TreX!
Does anyone know how it's done? because I just did a test on a OBJ that the bones were put in LW, Everything exports fine except MB bends the legs as if it's humans knees, & that not the bend that I need!:surprised
Or is there any tutorials or Vtms about this subject?