I just invented a pretty neat way to convert particles to nulls with the help of PointOven. :) That is the main point with this tutorial, however, I also wanted to show you what these nulls can be used for if used inside LW, because, normaly, when converting particles to nulls, the main goal is to be able to tranfer them outside of LW.
Disclaimer: The effect is far from finished, but it is a good start. :)
Right-click on the video-links and Save Target As!
Part01: Introduction (ftp://LightWave:email@example.com:21/Cageman_ParticleBaking_enMasse/Part01_Introduction.mp4) (explains the problems and shows the limitations with the native tools to convert particles to nulls).
Part02: PointOven (ftp://LightWave:firstname.lastname@example.org:21/Cageman_ParticleBaking_enMasse/Part02_PointOven.mp4) (shows how PointOven speeds up the process ALOT... it is actually INSANE). :)
Part03: MultiMotion and MGRenamer (ftp://LightWave:email@example.com:21/Cageman_ParticleBaking_enMasse/Part03_MultiMotion_and_MGRenamer.mp4) (how to make use of these nulls and their motions to quickly apply them to objects).
Links to the tools:
PointOven (http://www.ef9.com/ef9/PO.htm) (commercial plugin, $99)
MultiMotion (http://thespread.faulknermano.com/_theoldspread/index.htm) (free tool, look for MultiMotionGN (v.2.0)
MGRenamer (http://www.mikegreen.name/) (free tool, go to Plugins and look for 'Renamer' under Layout Scripts