View Full Version : cat+human+horse=........

07-21-2003, 06:08 PM
hi all!!
i work on new project...i go to finish this one(not like previous works) what i done until now:

and here the sketch:

i do the sketch only to see how the character will be look like more or less and no to use it for refrence.

so what you say?

07-21-2003, 06:13 PM
and wire:

07-21-2003, 06:58 PM
I seems to be comming along alright, but there are a couple of things that I'd like to mention.

1 - There needs to be more definition around the eyes. They seem to be very bland. The eyes are one of the most important parts of a character. Its what shows alot of expression when animating. The eyes you have look very "droped in place and called good enough" look to them.

2 - I don't like the ears. To be that sharp and pointed it looks like they would be made out of steel. It doesn't have a fleshy look to them.

Anywho...these are my humbled opinions


07-21-2003, 07:41 PM
ok i will try to fix it.

edit: i forgget to say thank thank you :)

07-21-2003, 09:17 PM
ok i work on the model and this what i do....

07-22-2003, 02:57 PM

I agree with Riptyde's comments. The catlike mouth and nose looks very good but the rest of the head look "vague". Think about how cheek bones, brow ridge and other skull structures and the muscles that overlay them would affect the shape of the head.

07-22-2003, 03:10 PM
It looks like you've worked on the ear a little more now, but in the wireframe it looks like you just took 1 vertex and yanked it to the side. If its supposed to have features of a cat shouldnt the eyes be bigger?
I also the head looks too wide, and theres a very 'sunken' look where the cheeck bone should be.
But having said that, theres nice detail in the ear. Maybe you should get more reference pics? that would probably help.

(Wheres the horse?)

07-22-2003, 04:04 PM
thanks guy's i will work on him/

the horse......i don't start yet.... :) hehe

07-25-2003, 08:23 PM
i will back to the face\head later becouse i have special date to finish it and i want to start to work on the body so here is the start(ammm don't worry i will do the abdomen and the back muscle):

07-25-2003, 09:42 PM
oh.....thank you guy's again about the advice to improve the head and the cheek bone i really work on it.

and another update:

07-26-2003, 04:33 AM
WARNING: please post proper wireframes that are outlined inside the rules.

rendered wireframes are ugly, bad for your eyes and your health.

this is the kind of wireframes we expect to see.
straight from the viewport, they are much easier to read.


07-26-2003, 08:32 AM
ok sorry....and sorry on the quality.

07-26-2003, 08:42 AM
You really need to get a heap of reference pics and basically start over... Even though you are making a fantasy creature, you have to make sure that it gets some sort of believable anatomy. This character has none of that.

07-26-2003, 09:19 AM
amm....but i do that according to reference...
but if you say so.....i will start over...
thank you.

07-26-2003, 03:02 PM
ok i start over and for now it look like that(it batter?):

and wire:

07-26-2003, 03:46 PM
hi again.
what you think batter now or befor(i mean to the muscle in the stamic, sorry about my bad english...)?

and wire: [IMG]

07-26-2003, 04:35 PM
Your character would be good for gaming I think. I do agree with the others that you need good ref.

Off the bat I can see tangency and proportion problems.

Of cause you can solve the problems by adding a ton of hair :D


07-26-2003, 04:50 PM
but what worng with it(if you don't tell my how i know/learn)?

and from were i get good ref are down....
and good idea about the hair hehe...

07-26-2003, 09:04 PM
ok believe or not i start over again..... :annoyed:
so i still need to work on the shape of the chests and to add back and torso muscle in four word(hehe) it only the beginning....

waiting for post....

07-26-2003, 09:08 PM
i most to post wire in evrey update?

07-26-2003, 10:09 PM
and another update.....

and wire:

07-26-2003, 11:00 PM
common!, its gettin better:thumbsup:
keep working on it until its fine for you, be patient thats the trick, i think youre going to learn a lot of things from this project,
i see a lot of progress by now!

07-26-2003, 11:03 PM
get some fitness magazines to examine the muscles of the chest, that way your model will be more accurate!;)

07-27-2003, 03:09 AM
I love that torso! I see such huge jumps and improovments in the progressive images you're posting. I have to agree with davidSingha, totaly would look good in a game =P

07-27-2003, 08:11 AM
ok thank you!!

about the tips i will use them thanks.

07-28-2003, 04:51 PM
i work on the shape of the chests and on the muscle in the middel...
and i start to work on the arm i still work on the shape of the muscle shold i need to put wire again?

07-28-2003, 08:02 PM
I'm not an anatomy expert, but this looks pretty good except for the little slope by his armpit that goes to the bottom of his torso. It looks like somewone added a winglike bone there. Its not right.

07-28-2003, 08:55 PM
but .......... like that it look on the ref......i think i will chack it thanks.

07-29-2003, 04:52 AM
hey dont worry about posting a wire everytime. like everyone has been saying, you are improving, the green one looks the best so far. its good you arent afraid to start over, i ofter start over when im not pleased with something, and what i recreate is a LOT better and I am more excited to finish.

07-29-2003, 08:44 AM
ok thank you!

i start the horse part and here is it:

07-29-2003, 09:37 AM
Good start on the horse thing! Very clean mesh, I must say.

Now you have to make it more detailed, add definition for muscles and so on. One should be able to see various parts of the bone structure beneath the skin: some ribs, pelvis and things like that.

07-29-2003, 09:52 AM

ok i will work on the detailed thank you.

07-29-2003, 11:01 AM
i add some detailes....muscle and stuff like that:

07-29-2003, 11:08 AM
The lower part of the legs, just above the feet (don't know the correct word =) - they look strangely bent a bit, like a soft arc of sorts. I think they should be straighter, really.

07-29-2003, 11:10 AM
No, sorry, I was wrong there. BUT, there is a joint missing. That's why it didn't look right - - - check this out:::

07-29-2003, 11:25 AM
ok i will fix it.
thank you.

07-29-2003, 05:03 PM
Are you using actual hore reference pics? The legs don't look right at all (Well they sort of do), but I can't place what is wrong.... I think the top part of the leg should come forward more and that the joint at the hock (right above the hoof) needs more definition.

07-29-2003, 06:42 PM
yes i work with ref i was enlarge the legs becouse the body need to carry more weight(the human body).

i will chack it.

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