XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : What's a shadow caster?

05-31-2009, 07:10 PM
I see in the 4.0 previews that there is a shadow caster, (or is it shadow catcher) usually assigned to a ground plane or floor. What's the purpose of this? Doesn't a floor normally pick up the shadow of an object once a light shines on it?

05-31-2009, 08:02 PM
I hope i explain this properly.

Letīs assume you like to integrate a 3D model into a photographic background like shown in the car example. If you would render this scene without a shadow catcher object the shadow would simply not be shown there (at the proper perspective position in the photo) at all.

Hope this makes sense.


06-01-2009, 01:05 AM
This tutorial is for Cinema 4d but it is a good visual explanation of what the feature will do.


06-04-2009, 03:12 AM
Thanks, that makes sense. The demo I saw online was using a environment as the shadow catcher. The ability to make your own 3d environments and save them an exr looks very cool in 4.0.

CGTalk Moderation
06-04-2009, 03:12 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.