XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : surface luminance utility equivalent in MR

05-30-2009, 08:53 PM
Is there anything similar like the surfLuminance maya utility node in mental ray? I used to drive the coordinates of ramps with it, something I would like to do with mental ray nodes. I already got a gradient from Jan Sandstrom's website, but the surface luminance from there doesn't want to work like I am used to.

05-30-2009, 09:09 PM
yeey. I was a bit hasty to ask, although I was convinced I tried most of the things.
I think I found something. Looks like I can still drive those gradients with mib_lightmap_sample. are there any problems I should be ready for? I want all this exported in a mentalray phenomenon.

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05-30-2009, 09:09 PM
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