View Full Version : SSS blowing out my normal map

05 May 2009, 08:18 PM
I'm finding that whenever i turn up the SSS radius of the epidermal and subdermal attributes, my normal map just fades away...

Is there a workaround for this?

06 June 2009, 06:42 PM
add an AO pass to your render. comp it in post..that might help a bit

CGTalk Moderation
06 June 2009, 06:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.