View Full Version : surfaceLuminance not working with Mental Ray

05 May 2009, 09:31 AM
Hi there;

I'm trying to texture a ramp but based on light's direction.

I used to do this with a surfaceLuminance node connected to the UCoord of the ramp, but that only works with MAYA software render, not with Mental Ray...

So..., Anyone knows how to do that with Mental Ray?.

Thank's in advance.

06 June 2009, 04:17 PM
Ok forget it, I found the solution for this :)

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06 June 2009, 04:17 PM
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