Now i heard that when rendering an animation this can cause "texture swimming".
does anyone have any exemples?
i did a quick test (2 animations) with filter on (mimap) and the other with filter off.
(rightclick save as)
i didn't notice any changes, only some subttle flickering in the backrounds rugs.
here are the frames (you will have to fcheck them): Frames
so is this the artifact that you get when you don't use filtering in textures?