And while I want to know that the color I chose for the object base color is the dominant, when I threw in the sun and sky, all gets washed out. i replaced the camera lens exposure control to photographic exposure control, yet still I had a lot of things I had to tweak to get what I was really looking for, and still be well lit.
So what would be the solution? I don't want to compensate in the texture all the light it receives from the sky shader. And i still didn't got the look right.