View Full Version : actual render and hypershade shaderball relationship

05 May 2009, 06:55 PM
I used first time in my life the physical sun and sky shader, and I was kinda disappointed. never really was into rendering, but now I had to do it.
And while I want to know that the color I chose for the object base color is the dominant, when I threw in the sun and sky, all gets washed out. i replaced the camera lens exposure control to photographic exposure control, yet still I had a lot of things I had to tweak to get what I was really looking for, and still be well lit.

So what would be the solution? I don't want to compensate in the texture all the light it receives from the sky shader. And i still didn't got the look right.

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05 May 2009, 06:55 PM
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