Just to let everyone know, I have released the latest version of the shader libraries that we use at Candylab.
At the moment they are compiled for Linux 32/64 bit, source code is included should anyone wish to recompile them (please do send me any new compiled versions so I can added them to the pack).
please grab the current version from here :
I am currently writing up documentation for the shaders, a WIP version is included in the pack.
Basic feature list ---
Set of shaders or bricks for creating better custom shaders element by element ala slim, rendertree.
Set of shaders for creating and applying passes/framebuffers/AOV, this set also comes with a mel script (ar_bufferSetup.mel) for setting the passes up ;-)
Fresnel shaders for reflections/refractions
Also you can now download a little tool for converting tifs to linear openEXRs
This file contains executables for linux 32 and 64 bit, intel based mac os x, and windows 32 bit.
You will need to have openexr and tiff libraries installed on linux and mac os x .
from a console/terminal simply run :
this will spit out an exr image that can then be used as your colour texture inside your rendering package.
Tutorials should be out by the end of next week.