ok, im rendering two seperate layers here, one w/ a character, the other w/ blood spurts.
i create a particle cache, batch render the character at 300 frames, & all is good.
BUT, when I batch render the blobby particles, It'll only render 196 of the 300 frames, & then tell me "rendering completed."
the first time i thought it was just a freak accident in the render globals, but now it's obvious something's obstructing the dynamics rendering, & i suspect it to be the particle cache
(never had this problem before, but i usually don't have enough sprites to create a cache)