View Full Version : Car rendering

05 May 2009, 03:30 PM
I am rendering a car with mental ray and I am using a sphere with a HDRI texture for lighting. I turned off the primary visibility for the sphere because I want to composite the car onto another image, but the sphere can still be seen through the windows because it apparently uses the car's alpha to eliminate the sphere. Is there any way to get rid of this?

Here is a picture of what is happening

05 May 2009, 02:15 AM
Visible in refraction off for the sphere should do the trick.

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05 May 2009, 02:15 AM
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