View Full Version : Animate Low Res, render HiRes?

05 May 2009, 03:50 PM
I have an object in which I'd like to display the low res version but render a smoothed version.
What's the best workflow?
I tried using the Mental Ray Approximation Editor, but the object disappears during the render (renders fine without that node). Looking thru the posts here, I see that there are problems with it. I did add the render attribute using:
addAttr -ln miExportCCMesh -at bool mentalraySubdivApprox1
but it didn't help.
So, if we set that aside, what's the most elegant workflow when using smoothing?
Is there a simple way to display a smoothed mesh at a low division level and render at a higher one?
Scriptnode maybe?

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05 May 2009, 03:50 PM
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