I've encountered a problem when using 3ds max making a uv mapping including multiple texture for one mesh, exporting it to zbrush to see that it's mapped as only one mapping/texture using the polygroups->uv group function..
also what I find very odd is that as a test I tried in 3ds max to move out of the way
all of the overlapping mapping except one(move the mapping vertices out of the mapping zone in the unwrap viewer..not sure it's clear ;)) then export it to an .obj and then in zbrush it gets it right, now I have access to all the mapping I've done in 3ds..
is there a way for me to get the mapping in zbrush correctly without having to modify the mapping in 3ds max like this?
I'm not sure if it's a bug, somekind of crazy feature or something I've done wrong ;)
thanks for any help