View Full Version : OpenGL Problem
07 July 2003, 12:44 PM
When I create some objects in modeler and when I select them I can't see some of their faces (or parts of them) in the perspective viewport.
Anyone knows what's going on?
I have an ATI Radeon 9100 and I've just downloaded the latest drivers.
07 July 2003, 12:51 PM
Hmm. Looks like ATi are at it again.. How long ago did you download the drivers, and what Operating system are you using?
07 July 2003, 01:55 PM
i have the same problem with my radeon 8500, catalyst 3,5 winXP.
it happens in flat and smooth shaded, textured modes.
The only drivers that noyt had THAT problem (but had others) were the first drivers for the 8500
07 July 2003, 03:16 PM
Strange, I have a radeon 8500 and upgraded to the latest drivers last week. No problems here, they are the best drivers to date, for me at least. I'm running win2k and Lightwave 7.5. Maybe downgrade to the last drivers you were using if those weren't giving you any problems. It's indeed an Ati error, these cards have a lot of problems. Fortunately I've had no problems lately, but I'm always nervous when I upgrade :D Hope you find a solution!
07 July 2003, 05:38 PM
Try upgrading to 3.6 It just came out a couple days ago (15th). I'm in the process of doing so now.
07 July 2003, 06:24 PM
Well looks like it's back to 3.4 (or 3.5, depending) for me. After installing 3.6 modeler now crashes when I change the perspective view to textured, doesn't matter if a model is loaded or not. *shrug* not sure how it will affect higher model cards (I'm using the 7500).
07 July 2003, 10:51 AM
I'm using the 3.6 driver
It only happens in flat, smooth and texture modes
It never crashes
Doesn't seem like a big problem, cause everything else works ok and it seems to happen less if the polygons are smaller... anyway, if you have any other sugestion please tell me.
01 January 2006, 05:00 PM
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