View Full Version : Maya Surface shader with occlusion, exclude an occ on certain objects in the render

05 May 2009, 12:27 PM

Iíve got this problem with an Occlusion render in Maya 2009 and I can use some help.

Iíve got three objects in the scene, a tree, the floor and a little girl. In the animation the girl is climbing on the tree and I want an Occlusion render. So Iíve made a render layer and placed a surface shader on the objects with an mib_fast_occlusion node in the Out Color of the surface shader. But, because of the compositing, I only want an Occ from the girl on the other objects and on herself, but I donít want the tree and the ground to receive and send an Occ from and to each other.

Does someone know how to help me?

Thanks very much,


05 May 2009, 05:24 PM
Sounds like this thread:


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05 May 2009, 05:24 PM
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