View Full Version : Maya Surface shader with occlusion, exclude an occ on certain objects in the render

05-10-2009, 12:27 PM

Iíve got this problem with an Occlusion render in Maya 2009 and I can use some help.

Iíve got three objects in the scene, a tree, the floor and a little girl. In the animation the girl is climbing on the tree and I want an Occlusion render. So Iíve made a render layer and placed a surface shader on the objects with an mib_fast_occlusion node in the Out Color of the surface shader. But, because of the compositing, I only want an Occ from the girl on the other objects and on herself, but I donít want the tree and the ground to receive and send an Occ from and to each other.

Does someone know how to help me?

Thanks very much,


05-10-2009, 05:24 PM
Sounds like this thread:


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05-10-2009, 05:24 PM
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