View Full Version : 3DMax and Maya and FBX

07 July 2003, 05:28 AM

I am not sure if it's the right place to ask this question. If I have a complete textured scene (with lighting) in 3dStudio MAX 5.1, will the FBX plugin convert the texture and lighting and unit scale properly to Maya 5?

When I use Deep Exploration, the converted model from 3dmax to Maya is intact, but the buildings in the scene is so large in scale when viewed in Maya. The texture and lighting is not carried over properly.


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