so i'm still a little confused about shaders and materials. i found this explanation:
Textures = bitmaps that are used inside your materials & shaders. Ex. a photo of some bricks used as a diffuse map.
Shaders = smaller (math) modules that are used to build materials. Ex. a glass(lume) shader applied to the surface slot of a mental ray material. Shaders can hold textures as well.
Materials = Generally speaking, a material can be considered a ‘packaged’ set of various shaders. You can assign shaders and/or textures to a material. Ex. Standard material, Arch & Design Material, ProMaterial.
1. basic materials in maya are :lambert, phong, ocean shader, ramp shader, layered shader, surface shader, etc.... well, the word shader to describe materials is seriously confusing me. if its a material, why is it called a shader? and if those are examples of materials, what are examples of shaders?
2. if i want a glass surface, do i assign a glass shader or glass material?
3. if materials are made up of shaders, how do you add more than 1 shader to a material? it looks like there is a set list of maya materials and i just choose from that.