XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : EPHERE Max.NET

05-07-2009, 06:39 AM

That could be all sorts of fun

05-07-2009, 08:19 AM
I've seen the news on maxplugins.de some weeks ago and I took a look at the sources and examples.
The big problem is that it seems you have to develop plugins the same way (more or less) than in C++. So that's interesting with the advantages of .NET development but not really useful to get started quickly with it for any sort of programmer/scripter.

What I really want is a complete new wrapper over 3ds Max programming interface (MAXScript and SDK)...

CGTalk Moderation
05-07-2009, 08:19 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.