View Full Version : EPHERE Max.NET

05 May 2009, 06:39 AM

That could be all sorts of fun

05 May 2009, 08:19 AM
I've seen the news on some weeks ago and I took a look at the sources and examples.
The big problem is that it seems you have to develop plugins the same way (more or less) than in C++. So that's interesting with the advantages of .NET development but not really useful to get started quickly with it for any sort of programmer/scripter.

What I really want is a complete new wrapper over 3ds Max programming interface (MAXScript and SDK)...

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05 May 2009, 08:19 AM
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