View Full Version : Max to XSI or XSI to MAX ?
05 May 2002, 10:02 AM
Did someone REALY tryed to convert from XSI (MAX) to MAX (XSI)
05 May 2002, 02:31 PM
max to XSI: You have the dotXSI plug-in (free) that outputs a .xsi file. The best way to import max data into XSI. You can also use the OBJ format.
XSI to max: The only option you have now, if you don't have conversion software, is to use the OBJ export in XSI.
Note that in XSI the OBJ import and export are not functions but scripts, for now. They will be fully implemented as features in the next release.
If you have access to Softimage|3D you can bring your XSI data into it and export it with all conventional formats (.3ds, .obj, .dxf....)
If you have money you can purchase a conversion software like PolyTrans, wich can input and output almost any format. www.okino.com
Hope this helps
Salutations - Cheers
05 May 2002, 03:32 PM
I've tried dotXSI and it constantly crashes Max or (if I strip everything but geometry as export), gives an invalid dotXSI file... Maybe I'll read a bit more on it but until now it's not really helpful to me... I'll check out Polytrans if a demo's available and see.
05 May 2002, 04:29 PM
there is a problem with the plug (xsi4max) and the local settings
try to replace "," with the dot "."
hope this help
01 January 2003, 06:02 AM
been a while since people were posting here.. in any case, I'm trying to convert *.obj to *.3ds because obj is all zBrush will spit out. =(
01 January 2003, 02:09 PM
I had been facing the same problem of converting from XSI to Max.
I used Deep Exploration by Deep Hemisphere.
It's pretty cool and u can export as dot xsi from XSI ->bring it in Deep Exploration-> convert it to .3ds or .max
Textures come, The geometry comes I haven't tried with Bones..
From Max to XSI..
I can import the mesh but not the biped..
So still working on that part...
01 January 2006, 06:00 AM
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