LC #42 Pipers Alley

View Full Version : mentalrat dgs and normal map

04-30-2009, 08:55 AM
Hi to all,
i'm trying to render a glass of water with maya 2009 and normal map created with zbrush.
There is a way to link the normal map with the dgs material of the mental ray node ?
I found no way....

Tnks in advance

04-30-2009, 01:32 PM
"mental rat"... even better than mental delay...

I love it :)

04-30-2009, 01:44 PM
excuse me ?

04-30-2009, 01:53 PM
Use mia_material_X instead of DGS. Same result, less problems.
Or read this (

04-30-2009, 02:41 PM
excuse me ?

The title of the thread that you misspelled into "mentalrat dgs and normal map".


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04-30-2009, 02:41 PM
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