View Full Version : transparency map shadows incorrect?

04 April 2009, 04:56 PM
in this environment I'm baking lighting for all the grass textures which have a transparency map render ray traced shadows ignoring the transparency. so all my baked lighting has blocky shadows all over the place. i'm sure there is a simple solution for this, anyone know how i fix this?

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04 April 2009, 04:56 PM
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