View Full Version : Walk cycles for game mutant zombie
04-25-2009, 09:57 PM
Those are my first walk cycles in 3d, please feel free to comment and critisize!
I have to do a walk cycle for character that is quite like zombie mutant, but it cant be too much cartoony.
I'm doing this for small game project. This work is in progres, i think i will do also more cycles for this character, ones of them will be runing, walking, standing pose ect.
I also have questions about rig, now i have only IK for arms, and its quite hard to animate arms, always when I change pelvis, spin, I have to change arms too, but FK will be better for walk cycles?
First walk cycle:
Second walk cycle:
each of them about 1 mb
04-25-2009, 10:48 PM
Good start. I would suggest more up and down motions with the walk. The torso looks rather stiff still. If you can, have an IK/FK switch. It will probably help with the arms.
04-26-2009, 05:07 PM
That's great for a first walk cycle ! Zombie is like a puppet, he's droves by one point in the body like the center of mass. Everything else should be under the influence of that driving. So you could put more follow through and overlapping in the arms and the head to emphasis the puppet's like.
Great stuff :thumbsup:
04-26-2009, 09:08 PM
thanks :thumbsup: I did new walk cycle, trying to highlight the center of the mass, and some overlaps this time. I also added a version with texture so it will be clear what kind of character it is. Model is not mine, i only did rig and animation. I also did better rig for spine also so now it should by more fluid.
04-27-2009, 02:12 AM
hi! those walk cycles really look great!! I like the weight shift done..and the flow! Great job!:thumbsup:
05-01-2009, 10:20 AM
Thanks arijitg :) I started again:D still walking... This time I spend more time on blocking...
05-06-2009, 11:06 PM
05-06-2009, 11:06 PM
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