View Full Version : argument vector

04 April 2009, 09:20 AM
can i pass command line arguments to a prerender script via command line? And how would i access them in the max script? The maxscript help is not very helpful with this.

this would be the an example syntax:
3dsmaxcmd.exe -preRenderScript "c:\" firstScriptArgument_1 secondScriptArgument c:\somemaxscene.max

To rephrase it: I need a "custom render switch", i can access in a max script file.


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04 April 2009, 09:20 AM
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