View Full Version : Playblast as a mask with Primary Colors?

07 July 2003, 03:04 PM
Hey everyone,

I am wondering if it is possible to get a playblast of particles to be in primary colors so as to get those particles to act as a mask. The purpose of this would be to get the nice movement created on those particles and map some footage or textures on them.

I have 4 particles type in the same scene. Would you know if something like this is possible?


07 July 2003, 03:15 PM
why dont u use sprite particles and directly render that in hardware renderer? (which would be very fast).



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