View Full Version : The Foundry announces Nuke 5.2 and 6/6x

04 April 2009, 09:57 AM
Nuke 6.0

Nuke 6.0’s direction has been led by artist feedback and incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.

As an additional benefit, The Foundry’s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.

NukeX 6.0

NukeX 6.0 is a new compositing product incorporating an integrated 3D camera tracker, lens distortion tools and FurnaceCore – The Foundry’s just-announced revamped set of Furnace plug-ins.

Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

04 April 2009, 11:56 AM
Any screenshots of the new version?

04 April 2009, 02:13 PM
The 5.2 release is expected to ship in Q2 of this year. NukeX 6 is expected to ship in Q3.
I don't think there are any screenshots yet.

04 April 2009, 04:24 PM
I have to admit that The Foundry, SideFX and DNA Research form my triumvirate of favorite GFX companies at the moment.

Constant updates, bug fixes and developer interaction :thumbsup:

04 April 2009, 12:24 AM
Constant updates, bug fixes and developer interaction :thumbsup:
Seconded! - I wish more companies would follow from their example.

Looking forward to seeing Nuke continue to grow!

04 April 2009, 07:33 AM
Great news!

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04 April 2009, 07:33 AM
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