View Full Version : 3d max lighting based on colour theory

 ankitgokani04 April 2009, 05:29 AMhi mates one query i hope it gets solved when u change lights colour to pure rgb 3 diff pure colour and put it on a white plane u can c secondary colors but when u make 3 spheres of rgb colour and put lights on it red on red u can c but cant c when u put r on green and blue same as green on green and blue on blue y does dis happen can any1 tell me
Wolf S
04 April 2009, 02:24 PM
Light ist not added but it is multiplied on the surface.

light * surface = result
r,g,b * r,b,g = r*r, b*b, g*g

white light on white surface = white result
1,1,1 * 1,1,1 = 1,1,1 = white

white light on red surface = red result
1,1,1 * 1,0,0 = 1,0,0 = red

red light on white surface = red result
1,0,0 * 1,1,1 = 1,0,0 = red

red light on green surface = black
1,0,0 * 0,1,0 = 0,0,0 = black

yellow = red+green in rgb
yellow light on green surface = green
1,1,0 * 0,1,0 = 0,1,0 = green

i hope u c what i mean an it does help u a little.

CGTalk Moderation
04 April 2009, 02:24 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.

1