XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Evil Zombie!, Jonas (3D)

07-13-2003, 10:23 PM
http://www.cgnetworks.com/galleryimages/2226/Evil_medium.jpg (http://www.cgnetworks.com/galleryimages/2226/Evil.jpg)


Trying out some new techniques with displacements and normal maps in max, and here's the result, character 2 (Character 1 thread (http://www.cgtalk.com/showthread.php?s=&threadid=69712&highlight=jonas) )for my short film:

Comments and critiques please!


07-13-2003, 10:28 PM
awesome work dude can we see some wires as well as some tips on the render

07-13-2003, 10:29 PM
That's pretty awesome! I guess my only critique would be that a zombie normally looks more rotted. But maybe that's not the kind of zombie you're going for. Also the knees look a little off to me--something about the proportions.

Anyway, that will be a cool animation!

07-13-2003, 10:49 PM
Originally posted by Jonas
character 2 for my short film


Any animations already? Please elaborate on the movie.

Excellent model. About the knees: as far as I know there really isn't an anatomy of Zombies book, which I imagine is quite handy in curcumstances where one desires an element of fantasy...

The only nitpicky thing I could think of is the lighting. It seems to come from two directions. From the right on the model and from the left on the wall behind him. Since the wall behind him gets a heavy lighting spot I wonder if the skin should not have a much larger eccentricity as well.. That being said, I could very well be wrong.

Come to think of it, he does not really strike me as evil, more like lost and undecisive.

07-13-2003, 10:53 PM
mycket bra!!!

07-14-2003, 03:02 AM
That's a great piece of work! Really interesting and unusual design for a zombie :D
Those white eyes are truly creepy, really cool!

The only major problem I see with him is that he appears to be totally symmetrical - did you just model one half and then mirror it? If so, you should just tweak each side a little to break up the symmetry a little. Otherwise, the level of detail on his body and arms is really excellent - you did a great modelling job :thumbsup:

I'd love to see a night time render of him :)

07-14-2003, 03:31 AM
Cool...he looks like a very tormented soul... :hmm:

07-14-2003, 03:32 AM
five stars *****


07-14-2003, 05:14 AM
looks like the crypt keeper.

07-14-2003, 05:21 AM
damn that looks cool! do you have a wire? :beer:

07-14-2003, 05:27 AM
very cool ,

one thing i noticed , his thumb is going into the hilt of the sword :)

07-14-2003, 09:23 AM
Thanks for the replies everyone!

the_zed_axis: There's some test images in my WIP section (http://www.subdivme.com/Wip.htm). I'll post some wires there soon.

Jake: The knees are actually anatomically (human) correct, however the trousers might make them look strange. And since that's cloth simulation it will look better when animated.

Leigh: Yes, I really need to break up the symmetry a bit.

Sheep Factory: No, his thumb is not going through the hilt... but yes, I looks like it does...


07-14-2003, 01:00 PM
when will we see some animation test?? :)


Frank Dodd
07-14-2003, 01:03 PM
A brilliant piece of work, fantastic detail and great design in that grotesque, misshapen bodily form. The other images on your website are also exemplary in particular the human warriors. Very well done.


07-14-2003, 01:09 PM
NIce, i'd like to see him fight

07-14-2003, 01:37 PM
haha.. yeah the crypt lord! very nice, juz that he should look more rotted now he juz look like an old man.. :p

07-14-2003, 02:00 PM
face is uhh... interesting, but the whole image is skilled, so I assume everything is how you intended. Great work, jeez... help us out with some tips! :surprised

07-14-2003, 02:34 PM
looks great!
what are your new techniques with displacements??

07-14-2003, 02:56 PM
Very cool and old mannish. I like how his skin is saggy like a dead person. But too much colour on his skin for a zombie dont u think? He has like a tan.

07-14-2003, 03:18 PM
Very nice...I love the lighting and the scene....great job. Any animation plans for this?

07-14-2003, 03:27 PM
Still...great work......i like ur style!....i have never enough of ur works!:applause:

07-14-2003, 03:29 PM
Very nice indeed.
Reminds me of that little guy that used to appear in Tales From The Cript :applause:

I'd like to see him kick some serous behinds also :D

07-14-2003, 03:43 PM
yes, what are these displacement tricks? do tell.

07-14-2003, 03:43 PM
looks good to me.
what are normal maps and where can i learn more about them?
any links to a tut or 2?

07-14-2003, 03:47 PM
thats an ugly boy :p

awesome! :beer:

07-14-2003, 04:10 PM
Only a few "crits": The bricks in the lower right hand look fake-ish, the top of the pants look very CGI, and the lower abdominal area looks... drawn. There also seems to be a mapping issue with the chamfered portion of the left wall... or maybe im just seeing things. Also id suggest leveling his head out so we can see him better :)

But those are all very small things, for the most part this looks absolutely great :thumbsup:

07-14-2003, 04:27 PM
I really admire your style though. Its so original.
Good work!...awesome rendering style .Keep it up!

07-14-2003, 04:33 PM
Reminds me of Baraka from Mortal Kombat.

07-14-2003, 04:53 PM
very cool!!!

we want to see him in action!!!


07-14-2003, 07:03 PM
From what I can see, I really like the hands.

07-14-2003, 07:37 PM
Great looking stuff!

BUT - should the shadow of the sword in his right hand be that long?
The light source seems to be coming from his left/front and that sword looks as if it is broken off...should the shadow be shorter?

Zombie ninja...cool.



07-14-2003, 08:22 PM
I hate the creatures like this...
But I like the render it's good, but not the evil skin!

07-14-2003, 09:08 PM
Very nice. Is there any chance we could see the displacement maps you painted?

07-14-2003, 09:10 PM
holy crap,- you need to quit hoggin all the skill. there aint enought of that stuff to go around:annoyed:

k so just for my clarification,- a displacement map is just another name for a bump map, right? sorry I`m new to profesional 3d...:D

07-14-2003, 11:24 PM
yea i checked out your site man awsome stuff but is there any info on the process you use with the displacement when you are modeling

07-15-2003, 04:52 AM
amazing cool guy.
looking forward to seeing your short film!!
Could you tell me sth about displacement map?I would
like to know very much!
I had ever used displacement map ,but the effect was
poor:< (I use 3ds max5 too)

BTW:I like cool monster very mush also.


07-15-2003, 05:56 AM

07-15-2003, 07:45 AM
Awsome work man you got skill!
I really like the image "death" on your website.. very nice!
Can't wait to see more work from you!

07-15-2003, 08:35 AM
somehow it reminds me of the style used in the remake of chakan (the genesis game) the remake was for dreamscast and it really had some freacking cool characters, i'm not sure if the game was actually made, but enough about the game your work is pretty cool :buttrock:

07-15-2003, 08:51 AM
Something about the Eye's and the skin/body itsself that is awsome, i hope theres an animation to go wiht it. cause thats pretty awsome in my optinon :)

Keep up the good work


Kel Solaar
07-15-2003, 08:59 AM
Great modelling job, and the use of these displacement is awesome!

07-15-2003, 01:15 PM
eck it's evil alright. lol

07-15-2003, 02:50 PM
impressive style!!!! :buttrock: :buttrock:

Jonatan [sytron]

07-15-2003, 03:48 PM
Great work! Of course a zombie can look like anything, but his neck looks really long. From where his clavicles and shoulders are up to the base of his neck is a really long distance. Just an observation. But, he's a zombie, but who knows what atrocities he's endured to become the wonderfully evil sword-wielding member of the undead that he is :)


07-15-2003, 03:58 PM
Kinda reminds me of Sloth from Goonies. Was that your reference?

07-15-2003, 06:35 PM
Goood boy u.. thats nice work dude, I'll give u five of these..*


07-15-2003, 07:06 PM
I really love it! ever thought about doing a displacement tutorial? I am very interested in learning the technique. How bout a post of the displacement map with a watermark so we can see how you did it? I really love it, it's fantastic, can't wait to see your short!!

07-15-2003, 07:35 PM
Nice work keep it up!

07-16-2003, 02:20 AM
good work MAN! i love the way u textured!

07-16-2003, 06:59 AM
wow! impressive torso!
looks like so real!!!
I don't like the design of the head...
great modeling!

07-16-2003, 08:10 AM
Wow!! Your characters are fantastic & nice!!~ Maybe I still need to practise more to achieve the level as you... your lighting adjustment is creating the comfortable feel for me... Oh yes... My name is Campbell...

07-17-2003, 01:23 PM
Thanks everyone,

I've decided to make some drastic changes... the overall look will be the same, but more human.
The lower body won't change, just some more details on his shoes.
I've made some motion tests and I'll but some animations on my webpage (http://www.subdivme.com/Wip.htm) later today

Anyway, thanks for all your comments!


07-26-2003, 12:10 PM
I really love this character, I'm not going to even comment on the lighting as you know how I feel about that, but the disp. maps are amazing, can you post the wireframe and the disp. map so we can see how much it affected the base mesh?

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Inspiring work!

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame (http://gallery.cgtalk.com) - which you are now placed


P.S. Please email me @ tito@cgnetworks.com so I can send you the award .psd file


07-26-2003, 02:09 PM
whoa, back from vacation and look at all the great stuff people have been doing, displacement maps seems to all the rage right now, and I must say I like yours better than those showing off the zbrush technique, as they were to overused and looking splodgy, while yours actually define a muscle flow. they still look a bit sharp here and there though, but that may be a lighting/rederer thing as the face render on your homepage shows no sign of that. it definately looks like it's a new technique soon to become de facto standard. on a artistic note, great characterization on your zombie, altough I prefered the white eyesocket thing from the first shot as to compared with the actual eyes on the last one, looks much scarier. those teeths are really ghastly, excellent work in a erhm... disgusting way... stay away... stay awaaaaaay....

08-02-2003, 04:52 PM
OMG how come i didnt see this one??? Argh you are killing me Jonas!! Just perfect illustration!bravo!

08-04-2003, 08:31 PM

lildragon: Thanks for the award!
Take a look in the WIP section of my homepage. I will post some new wires and displacement images of the new head and body I'm currently making... It going slowly now, lots to do at work and I really need some vacation too!

And thanks Pascal!

Here's a WIP of the new head anyway (post comments in my HERE (http://www.cgtalk.com/showthread.php?s=&threadid=79760) ) :

http://www.subdivme.com/Images/Evil4.jpg HERE (http://www.cgtalk.com/showthread.php?s=&threadid=79760)


08-20-2003, 06:41 AM
awesome work!
great texture...

07-08-2004, 02:59 PM
niceee work, but....tis zombie looks energitic and...'human', special!!

07-21-2004, 09:21 PM
Very scary mate :applause: You have done a brilliant job!

07-22-2004, 12:48 PM
great texture, great work...!!!:)

11-29-2004, 08:07 PM
great work man i love it. great textures.
keep up the awsome job.

ROCK ON:twisted: :buttrock:

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