forum or nest or what you call it :-)
(I am using maya 4.5)
i have a question about some rigging things. i like to modell
realy low poly modells. but there is a problem. when
i have build my skeleton etc. and i set up a rigid bind.
and then i go to my ik solver and i move the arm there is a problem even when i have changed the membership of the points etc, and i have put some flexors on the arm , when i move the arm. i can se that the texture on the arm is stretching . and
is there anyway to make this "PERFECT" so when i move the arm there is no streching on the texture on the shoulder etc. or do i have to few points on the shoulder? what is the magic trick?
let me show and example of what i mean. this is a 1900+ tri polycharacter my very first, hes to boxy for that amount but it was my first here we go! :-)
any ideas and tips?
thanks in advance :-)