View Full Version : Besides Alt LMB, gimbal lock expression?

07 July 2003, 07:58 AM
I love micro bones and overlapping bones, I have no problem with them.

Is the only way to dodge gimbal lock to set up three identical bones, and have bone one driving pitch and yaw on bone two through a set-driven/follower/whateverer and the other rotational axis on the third bone, or has this been completely done away with?

If not, is there some way the pro's do this where they "load from scene" each triple-bone?

I am living without ok. Just wondered.

CGTalk Moderation
01 January 2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.