View Full Version : Accessing Scripted Plugin data from SDK

U.S.S. Speed
04 April 2009, 07:25 PM
Setup : I have a MaxScript scripted plugin extending Standard Material.

Problem : I need to access that data from the SDK to be able to export it.


Since it's not a C++ class and the new data is only declared inside a maxscript, and since it's not custom attributes etheir, how do I access it?

04 April 2009, 08:11 PM
total guesswork here - but wouldn't standard pblock2 access apply? (not to any variables stored, but the parameters?)

U.S.S. Speed
04 April 2009, 08:13 PM
I'm currently trying that... Hope it works...

U.S.S. Speed
04 April 2009, 12:48 PM
Thanks for the help. Works fine.

04 April 2009, 02:46 PM
Sweet :D

( the message I have entered is too short - but not anymore )

CGTalk Moderation
04 April 2009, 02:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.