View Full Version : vray materials with texture not recieving light and shadows

04 April 2009, 10:11 PM
Standard Max shaders with textures receive light and shadow as expected, Standard Vray material also receives light and shadow, but adding a texture to a standard vray material creates a somewhat flat render with no definable light or shadow detail. I'm using .tiff textures, but get the same result with .jpg.

The primary bounces is calculated through the irradiance map, and as the render appears, the shadow/light balance displays expected contrast. But the secondary, brute force, washes it all out.

The ground in the two images is colored through a Max standard shader.
The object next to the light has the Vray material applied in the first image, and a standard applied in the second.

I'm using an omni light, with area shadows and attenuation. I assume that anyone reading this post will need more detail, so please ask!

04 April 2009, 06:19 AM
I have run some test here, don't have problem with the combination you said. Can you provide your material / light / render setting?

04 April 2009, 05:30 PM
I went back into the scene to explore my settings and found that the textures are receiving light as expected. So it seems the issue is not occurring anymore, unfortunately I don't know what's changed. If the issue resurfaces, then I will post my settings. Is it most convenient to upload the .rps file or would you rather I upload screenshots of the settings?

04 April 2009, 04:03 PM
oh, maybe it just the problem of 3dsmax. some problem is just cannot be identified :argh:

a jpeg screenshot would do if it does happen again. :)

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04 April 2009, 04:03 PM
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