View Full Version : Skeleton Lord

Chris Ollis
05 May 2002, 09:27 AM
Just messing around - no real use for it, Any comments?

I might texture it today.

Chris Ollis
05 May 2002, 09:06 AM
Wow man that's really great.............
well, someone had to reply!
Anyway, here's the textured version:


05 May 2002, 02:47 PM
:bounce: Sorry, hadn't posted in awhile. Wanted to get that out of my system.

Now. I think your modeling is great. He has a good sense of balance in the design and the polys are very well layed out. The textureing is also top notch except for one thing. What size texture map did you use? Because at different resolutions, depending on the game engine being used, your cloak might come off as a muddy blob on the screen. Just something to think about is all. :) Its just a nice habbit to get into, even if it is just for fun. But enough about that. Good job:thumbsup:

Chris Ollis
05 May 2002, 03:00 PM
512x256 16mill colours

Chris Ollis
05 May 2002, 03:03 PM
what I meant to add but my fingers felt otherwise was this link of the 512x256 single textured model!

Can modern games do 16mill? - I'm still used to three 256x256 maps at 256 colours for Unreal Tournament!

05 May 2002, 03:15 PM
this is great modeling and texturing.
I have to start modeling low-rez. Just to get the hang of it...
And texturing too seems like a challenge!

Anywho, you're skeleton is very cool.

05 May 2002, 11:44 AM
That's some very clean modelling and texturing right there... Somehow it reminds me of a painted up citadel minature... which is a good thing.:)

05 May 2002, 02:30 PM
Great Work!!!

Both modeling and texturing are excellent!!!~:p

05 May 2002, 05:15 PM
I think it looks freaking great !!!! reminds me of a peuter casting that you painted by hand (like those warhammer figures) :thumbsup:

Can modern games do 16mill? - I'm still used to three 256x256 maps at 256 colours for Unreal Tournament!

yea .... 16 bit, and 32 bit colors are used in several games ..... it depends more on your game card (or so i thought). a few games can do larger then the 256x256 maps as well (like 512x512)


05 May 2002, 06:53 PM
that looks damn good bro. keep it up. i would like to see more low poly from you

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