LC #42 Pipers Alley

View Full Version : Character: Devilman

07-10-2003, 06:41 PM
this is my first post.
here's my first attempt at making a humanoid figure.
i've only been using C4D for about a month now with no previous
3D experence.
any comments, tips, or suggestions are greatly appreciated.

the full size 1600x1200 image can be seen at:


07-10-2003, 09:38 PM
hmmm you gunna have to re-render it wiv some better setting fella... its very hard to see anything. i cant help you with the settings as im a maya mate .


07-10-2003, 10:49 PM

07-10-2003, 11:10 PM
What a nasty ugly lousy compression. :surprised

Could you give a link directly to the full size image?

07-11-2003, 12:23 AM
sorry thats as large as i could make it to get it to post here.
here is the link to the full size image.

Black Jesus
07-11-2003, 12:28 AM
i think you guys are being too harsh...

for somebody who has never done any 3D before in their life... i'd say this is actually pretty decent... i've seen far worse stuff from people who have been using 3D for quite some time.

i'm not a 3D person so i can't really give you any advice... but for those of you who are... i think he could use more constructive criticism besides "sorry that's not very good"

07-11-2003, 01:01 AM
Ah, better. Couldn't see a thing with that compression. :p

Well... the body/hand seem fairly good. You should focus on the head first.
Did you use any reference? If didn't you should, it helps a lot, really.
And I can see a seam runing along the nose, that's easy to fix.

The texture is too reflexive. But since 'tis not human it doesn't matter that much.

And I think that the wood texture there on the handle is too small. I can see the pixels.

That's it. Keep going. :thumbsup:

Btw... a month without previous experience? Quite good indeed. I was making booleans with boxes and spheres in that time. :surprised

07-11-2003, 01:32 AM
For beginner the model is very good. You have made quite good progress for one month. Bravo

07-11-2003, 02:23 AM
thanx for the feedback!
it is very helpfull.
i didnt use anything as a reference i just started with a cube & went at it.

07-11-2003, 02:56 AM
Very good attemp....can improve more...starts modelling on new one.

07-11-2003, 04:16 AM

07-11-2003, 09:06 AM

yep, for your first attempt that's pretty good.but i agree that you should try using reference pics.

if you want a good tutorial for poly modelling the way you did it then check out the tutorial on . it's under tutorials/joan of arc. ( can't give you a direct link coz for some reason the address bar at the top of their site never changes)
the tutorial is written for max but can be used on any 3d software. (i've just done it in maya)

well hope that tut helps.

07-11-2003, 02:13 PM
thanks for the link rob.
i'll give it a try.

07-11-2003, 02:16 PM
good for beginner:lightbulb

07-11-2003, 06:34 PM
thanx for all the help!
most of you actually gave me usefull information, instead of the usual (looks good, or dont like it) comments im use to getting at deviant art. :thumbsup:

07-11-2003, 06:48 PM
hey there
First attemp? Pretty good then. As everybody said, you should get some reference and then check this webpage out:

There you will find and awesome tut on poly modelling and a pretty good explanation on what edgeloops are. You will need to get that down if you ever want to create morph targets for facial animation.

As far as your model goes, well it looks to me as if the horns (the ones on top) are floating?? Maybe it's the compression but it looks to me as if they r not attached to the head. Then the nostrils are on the face and not underneath the nose. The angle of the jawline is very sharp. And you wanna try modeling the area around the eys more. So it doesn't look as if you just slapped two spheres there. Same with your lower lip.
Again, good start. Don't forget to post wires.

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