View Full Version : how texturing this?

05 May 2002, 07:48 PM
is a vernacular Room
to accellerate the render time i simulate the radiosity with area light panel with the color of the surface to simulate (ceiling, floor, walls)
how can i texture this....bitmpa and procedural map?

05 May 2002, 09:20 PM
yeah is my first attemp to make a texture and i'm so happy it's so goooooooooood do u think so?
i'm so happy!!!!!

about texturize filter have i tto use or i will apply the Bump in the surface editor?
the texture are done in php 6 with a mouse (broken!!) :scream:here ( and here (

05 May 2002, 09:30 PM
if u don't see image copy the link and drag it into explorer
sorry ma normal server is done

05 May 2002, 02:56 AM
Love to reply but alas no image or link for images.:shrug:

Try compressing them done at 800x600 and uploading them in your posts instead. Alas my free server doesn't wlays work when posting links either. Love to try and help though.

05 May 2002, 09:50 AM
Yeah, just make them a bit smaller, and use the Attach Image option :)

05 May 2002, 10:12 AM

05 May 2002, 10:17 AM
here ( and here (
for the others

05 May 2002, 11:10 AM
mybe this time.......

05 May 2002, 11:11 AM
sorry i mean maybe

05 May 2002, 12:15 PM
Don't use the texturize filter!!!! When making texture maps, never use texture filters in Photoshop because they create fake light and therefore fake depth, which then doesn't work properly in 3D software. Rather make a seperate bump map.

05 May 2002, 12:25 PM
eheeh what i was looking for thank u leigh....
i also prepared a not texutirez one

05 May 2002, 12:57 PM
Oh cool :thumbsup: good thing you had a non-filtered one saved :)

Well, make a bump map now, and post a render :bounce:

05 May 2002, 08:01 PM
ok but i have yet to complete the painting :surprised

05 May 2002, 08:43 PM
i'm a littel bit unsadisfied about my last painting what do u thing about it??

05 May 2002, 09:28 AM
Ummm... I'm not really sure that I understand exactly what this is supposed to be :shrug:
What is it? And what is it supposed to be made out of?
It's alwats best to give an in depth explanation of what you are doing and what it is you want to do with it, so that people can give better suggestions to help you get it the way you want :)

05 May 2002, 01:00 PM
ok Leigh
it's a plaster with a big spot of wet on the high part
i'm not so happy even if when i try to render the lights make everything more realistic
maybe i just need a transiction color betweem wet spot and the plaster i tried with the orangefor a sort of mushrooms effect but maybe to less realistic:shrug:

05 May 2002, 01:11 PM
why not post an actual render with lighting so we can see what it looks like rendered? :)

05 May 2002, 01:20 PM's rendering...i enable radiosity so need time

05 May 2002, 04:52 PM
no radiosity
just some lights not very well positionated

anyway it's just a test

05 May 2002, 03:15 PM
Aaah that's better, now I can see what is going on ;)

Ok, with regards to the damp at the top of the walls, you should soften the edges of it so that it blends into the paint in places.
The bump map is looking quite intersting - where the paint is bubbling a bit, thats pretty cool :)
You should turn up your radiosity settings so that your render doesn't come out so grainy though :surprised

05 May 2002, 04:47 PM
about the grainy is me first aim. I try to render without radiosity to save time setting some lights on the main walls and surfaces with the color of each of these ones
about a color to blend damp and plaster u are very right.
Maybe also a dirt white plaster is better than a yellow one.
thank u for the time u spent Leigh :p

07 July 2002, 04:48 PM
adding details to the scene

a texture upgrade soon

:) :)

07 July 2002, 11:41 AM
Well, whats it supposed to be?
And old room or something?
Nontheless, i think you have a great start with whatever your doing ;)

07 July 2002, 12:44 PM
an old fireplace

09 September 2002, 01:20 PM
soon i will take back this thread on hand and i will finish it

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