Like for example, if I have a standard material, I have lots of slots I can play with (diffuse, spec, color spec, reflection, opacity, etc. Not sure how to apply it when using the Architectural arc and design material. Anyone know? or any better methods?
I'm just playing around with some lighting and trying to achieve a semi realistic scene. Object is a brick wall with a window in the middle (i'm trying to make the glass transparent which is the alpha part).
Using 3Ds Max 9. Thanks.